FairPlay

A Solution to Bot-Driven Scalping

Overview

This project details the design process and user interface (UI) prototype for a mobile application that simplifies acquiring high-demand products. Following Lean Design principles, the project focused on rapid iteration and user testing within a limited timeframe (2 sprints).

Problem

The retail purchasing process currently prioritizes quick sales without considering consumer preferences or needs, leading to a lack of personalized experiences. Current products and services overlook the importance of prioritizing consumers over profit, resulting in sales to non-interested parties and potential frustration for genuine customers.

Outcome

This project resulted in a user-tested, interactive UI prototype demonstrating the core functionalities of the app. The lean design approach allowed for efficient iteration and validation of design concepts, ensuring a user-centered foundation for further development.

Role

Interface Design

User Research

Prototyping

Testing

Tools

Figma, Miro,

Microsoft Teams

Adobe Illustrator

Adobe Photoshop

Timeline

August 2023 - Dec 2023

Team

Omar Baasiri (Team Lead)

Ryan Manterola

Andrew Isbill

Justin Hargett

Waiting in a Ticketmaster queue can be frustrating because it involves uncertainty about getting tickets, long waiting times, technical issues, perceived unfairness, and the risk of missing out on desired tickets.

Brainstorming

Brainstorming and hypothesis planning took place from Weeks 5 to 7

Sketching out rough wireframes

User Testing

Users tested our wireframes as our initial prototype.

Summary

Concept

We set out to create a platform that would allow consumers to get highly so after products without having to combat bots or scalpers

Sprints

Our sprints revealed the importance of security to users.

Design & Refine

Designed our app to address the issues of security and refined it by creating a more interactive flow.

Prototype